How to play
Board. Four nested squares, each with a point at every corner and at the middle of every side, plus the centre: thirty-three points. Diagonals run corner to corner through the centre, the axes run midpoint to midpoint through the centre, and each inner corner is also tied to the two nearest midpoints of the ring outside it.
Setup. Each side's twelve pieces fill the upper or lower half of every ring: the two corners and the midpoint on that side. The middle row of nine points, from the left midpoints through the centre to the right, starts empty. Haldi sits at the bottom and moves first.
Moving. Slide one piece along any drawn line to an adjacent empty point.
Capturing. Leap along a straight line over an adjacent enemy piece into the empty point directly beyond it; the leapt piece is removed. Straight lines are the ring sides, the diagonals and the axes. The short corner-to-midpoint ties are for stepping only, since nothing lies beyond them. A piece that can leap again from where it lands may continue in the same turn.
Winning. Capture all twelve enemy pieces, or leave the opponent with no legal move. Fifty moves without a capture is a draw.
Written rules for Chaukhandi are hard to find, so this follows the family of Indian leaping games (as in Baro Bahini) applied to the four-ring board. Captures are optional unless you switch on the compulsory rule.